//An endless draw loop that makes a rotating random patterns of 4 paintings.
PImage b,c,d,e;
void setup()
{
size(1000,1000);
background(180,0,0);
frameRate(10);
String url = "http://i84.photobucket.com/albums/k25/Stickchair68/abstractmini.png?t=1296774852"; //set source file
b = loadImage(url, "jpg");
String url2 = "http://i84.photobucket.com/albums/k25/Stickchair68/lanternmini.png?t=1297312108";
c = loadImage(url2, "jpg");
String url3 ="http://i84.photobucket.com/albums/k25/Stickchair68/gabrielmini.png?t=1297312109";
d = loadImage(url3, "jpg");
String url4 = "http://i84.photobucket.com/albums/k25/Stickchair68/dragonmini.png?t=1297312110";
e = loadImage(url4, "jpg");
}
void draw ()
{
int a;
float x,y; //random function returns a float (a number with a decimal point,) so we must have float vars
x=width/2;
y=height/2;
//---------------------------------
for(a=0;a<7;a++)
{
x=random(0,700); //keeps everything inside the window, no running over
y=random(0,700);
pushMatrix(); //load all the pixels in the window into a transformation matrix
translate(x,y); //move the matrix to the middle of the screen
rotate(radians(random(-180,180))); //rotate the matrix
image(b,x,y); //draw images at random points
rotate(radians(random(-180,180)));
image(c,x,y);
rotate(radians(random(-180,180)));
image(d,x,y);
rotate(radians(random(-180,180)));
image(e,x,y);
popMatrix(); //unload all the pixels from the transformation matrix
}
}
//Or a neverending draw loop!
ReplyDeletevoid setup()
{
size(1000,1000);
background(180,0,0);
frameRate(10);
}
void draw ()
{
int a,q;
float x,y; //random function returns a float (a number with a decimal point,) so we must have float vars
PImage abstract1; //create an image object
abstract1 = loadImage("http://i84.photobucket.com/albums/k25/Stickchair68/abstractmini.png?t=1296774852"); //set source file
x=width/2;
y=height/2;
//---------------------------------
for(a=0;a<100;a++)
{
x=random(0,700); //keeps everything inside the window, no running over
y=random(0,700);
pushMatrix(); //load all the pixels in the window into a transformation matrix
translate(x,y); //move the matrix to the middle of the screen
rotate(radians(random(-180,180))); //rotate the matrix
image(abstract1,x,y); //draw images at random points
popMatrix(); //unload all the pixels from the transformation matrix
}
}
//Or, even slower!!
ReplyDeletevoid setup()
{
size(1000,1000);
background(180,0,0);
frameRate(2); /*here, how fast the loop runs*/
}
void draw ()
{
int a,q;
float x,y; //random function returns a float (a number with a decimal point,) so we must have float vars
PImage abstract1; //create an image object
abstract1 = loadImage("http://i84.photobucket.com/albums/k25/Stickchair68/abstractmini.png?t=1296774852"); //set source file
x=width/2;
y=height/2;
//---------------------------------
for(a=0;a<2;a++) /*the "2" here means it will draw 2 images per frame, at the same time*/
{
x=random(0,700); //keeps everything inside the window, no running over
y=random(0,700);
pushMatrix(); //load all the pixels in the window into a transformation matrix
translate(x,y); //move the matrix to the middle of the screen
rotate(radians(random(-180,180))); //rotate the matrix
image(abstract1,x,y); //draw images at random points
popMatrix(); //unload all the pixels from the transformation matrix
}
}