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Second-Life Dante
Wednesday, March 30, 2011
Tuesday, March 1, 2011
Project 4- Arrays and shit!
/*
//This is what I used to make and save the images, I just changed the variables from 0 to 14 and saved as such.
int x;
int y;
size(600,600);
background(255,127,0); //background color
stroke(0, 255, 0); //define stroke color
fill(0,0,255); //define fill color
for(y=0;y<14;y++)
{
for(x=0;x<14;x++)
{
rect(x*30,y*30,20,20);
}
}
save("boxes14.jpg"); */
// and the actual code-
PImage boxes[]= new PImage[14]; //use array object as a "container" for all our images
int counter;
void setup()
{
size(500,500);
//load my faces in
for(int a=0;a<boxes.length;a++)
{
boxes[a]=loadImage("boxes"+a+".jpg");
println("loaded "+"boxes"+a+".jpg");
}
counter=0;
}
void draw()
{
//println(counter);
image(boxes[counter],mouseX,mouseY);
counter++;
if(counter>=boxes.length)
{
counter=0;
}
delay(10);
frameRate(20);
}
//This is what I used to make and save the images, I just changed the variables from 0 to 14 and saved as such.
int x;
int y;
size(600,600);
background(255,127,0); //background color
stroke(0, 255, 0); //define stroke color
fill(0,0,255); //define fill color
for(y=0;y<14;y++)
{
for(x=0;x<14;x++)
{
rect(x*30,y*30,20,20);
}
}
save("boxes14.jpg"); */
// and the actual code-
PImage boxes[]= new PImage[14]; //use array object as a "container" for all our images
int counter;
void setup()
{
size(500,500);
//load my faces in
for(int a=0;a<boxes.length;a++)
{
boxes[a]=loadImage("boxes"+a+".jpg");
println("loaded "+"boxes"+a+".jpg");
}
counter=0;
}
void draw()
{
//println(counter);
image(boxes[counter],mouseX,mouseY);
counter++;
if(counter>=boxes.length)
{
counter=0;
}
delay(10);
frameRate(20);
}
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